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Brandon Teta

I'm a freelance 3D character animator and rigger with experience working with indie games companies and on short films. My focus is on creating robust character rigs, using them to craft animations ranging from the subtle to the bombastic, and then seamlessly integrating them in-engine. Loving life at the intersection of art and technology, where I can bring fun, interactive experiences to as many people as possible.

I primarily use Blender as my DCC but have experience with Maya as well. My rigs include advanced features like blendshapes, as well as corrective, twisting and tweaker bones, ensuring as few roadblocks as possible when trying to key that perfect pose. I'm familiar with both Unreal Engine and Unity and am able to import and integrate rigs and animations using state machines and blendspaces.

Always open to collaborate on exciting new projects!

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